Chr0n0tr0n – Intro to quantum temporal manipulation

Friends, robots, country-ninjas

For too long the realm of time traveling robots has been left to your Terminators, your Futuramas and occasionally your Time-cops.  Now, in the year of our robot-lord, 2008, you too can experience the various paradoxes (paradoxi?) that robots and robotninjas alike have to face in our day-to-day lives/functions, thanks to the efforts of the good people over at Kongregate games.

chronotron1.JPG

 

I personally use my time-travelling duplicates to intern around the robotninja office.  Though sometimes our ego’s clash, we respect one another enough to get work done.  Whenever problems arise, however, I am quick to dole out severe, crippling punishment to myselves, my superior orignal mind/body pit against itself in a feat of dualistic spectacle.  Fighting against and defeating myself isn’t ever easy, but if anyone can do it, it’s me.

 

And that’s where this game Chronotron can’t handle the reality of time-traveling ninjabots–in real life, I can simply slaughter any time-paradox creating ninja-droids at my leisure.  In this simplified version of a multi-dimensional, quantum-state fluctuating robot’s life, one is bound by the actions/inactions of your past selves.  This disgusts my robotninja sensibilities, but then again, so does nearly all of the works of man and beast.  I therefore advise that you take my opinion of this single shortcoming of what is otherwise a fun and clever puzzle-game with a grain of the finest sand.  Any of my other opinions taken so lightly, however, will result in the instantaneous and total annihilation of your dojo/laboratory.

ninja Robot, concern no is Time

Posted: May 7th, 2008
at 1:32pm


Categories: ninjas,philosophy,r0b0t ninja,Reviews,robots,video games

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