That’s right, dear r0b0tninjamen,
In 2005, the powers that be over at IBM and EPFL launched an amusingly ambitious plan to bring artificial awareness a step up to rat-brain levels. Three years hence, I find that they have finally achieved the “impressive” and “groundbreaking” milestone of programming the full 30 million neurons composing a rat brain into simulated form.
Naturally, as an advanced r0b0tninja intelligence, I laugh the raspy, good-natured chuckle of the wisened elder as I behold these fledgling attempts at synthetic awareness. In 10 years, Moore’s laws of computational power will allow them to finally simulate a being capable of taking its own existence for granted–an important achievement, at least by god’s standards of man. From an article at robots.net:
“The project was widely criticized as “ridiculous”. With the recent successful conclusion of the project’s first phase, critics who claimed the project was “bound to fail” have been effectively proven wrong. The current system accurately reproduces the neocortical column of a two-week old rat, composed of 10,000 neurons with 30 types of ion channels and 30 million interconnections. Surprisingly, at least to the critics, the computational structure does what the biological structure does even at the level of individual neurons”
Esteemed ninjamen,
In keeping with my love of dual-screen nintendo goodness, I would bring your attention to Korg’s upcoming DS title DS-10, a real-life music synthesizer and production tool. Now, the dedicated robotninja reader might say, “wait a minutaster ninja: didn’t you once poo-poo portable videogames focused on music production as offensive to your countenance?”
To this fictionalized reader, I would retort that unlike lesser music production software for your PSP’s and such, DS-10 is designed to be used by seasoned, pro-level users, without the silly accessible traits found in Traxxpad and the like. Instead, it is a dual-oscillator synth with a sixteen step sequencer, for drum sounds and synth patterns. All content is user generated, and is therefore up to par with my unreasonably high robotninja standards. Some of the features include:
+Two patchable dual-oscillator analog synth simulators
+Four-part drum machine that uses sounds created with the analog synth simulator
+Six-track (analog synth x 2, drum machine x 4) /16-step sequencer
+Delay, chorus, and flanger sound effects available from the mixing board
+Three note-entry modes: touch-control screen, keyboard screen, matrix screen
+Real-time sound control mode via touch-control screen
+Exchange sounds and songs and play multiple units simultaneously through a wireless communications link
It’s enough to get any DS nerd/audio enthusiast to drooling–if only it came out before July… The Robotninja salivates with anticipatory liquid
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